Massive Action Game

MAG (video game)

North American box art                                                                                                         MAG, previously titled MAG: Massive Action Game,[5] is a multiplayer-onlyfirst-person shooter[6] video game developed by Zipper Interactive for thePlayStation 3. The game was announced at Sony's E3 2008 press conference. Various subtitles were being considered for the game, including MAG: Shadow War, MAG: Zero, MAG: Global Assaultand MAG: Final Hour.[7][8] The game was released in North America on January 26, 2010,[2] mainland Europe on January 27 and the United Kingdom on January 29. It was released in Australia and New Zealand on February 11, 2010.[9] MAG received an award from Guinness World Records as "Most Players in a Console FPS" with 256 players.[10]
It was announced in July 2013 that the online servers for MAG are to be shut down on January 28, 2014. Due to its reliance on online play, it will not be possible to play the game beyond this date        
Here is given Not so Masive action game .

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Battlefield

coverBF4beta Hands on impressions of Battlefield 4 beta
ACTION GAME

The Battlefield 4 beta opened up this last week, and while we recieved access early, the same problems that impacted the open beta also held us back for a bit. Not being a gamer dedicated to the arena of military multiplayer combat, it’s occasionally refreshing to hop into a game that I’m unfamiliar with to see how the genre is progressing. Make no mistake, I play shooters. Third person, first person – I’m no stranger to pulling the trigger. Thing is, I simply don’t have the time to invest in getting good enough to care about kill/death (K:D) ratios, or learning the nuances of every map – though I can appreciate those layouts and recognize the effort into building a map with strategic choke points as well as occasionally finding a decent sniper hole to hide in.
Gammero how does it fare? At first blush the textures are unpolished, which I was surprised at given the launch date. From low resolution to experiencing staircases shimmering to their geometric truth (a wedge, since characters don’t actually “walk up and down”), the reality is that the product is currently an online beta which is more likely intended to stress-test networks – pushing video hardware isn’t entirely the point. The other thing to consider is that game development was also probably happening at a next-gen / high-end PC level, and stepping things down to work on the current generation is something we should expect.
There is one map provided and two game modes: in conquest it felt like a big empty world with very little colour. Sure, rubble had rebar sticking out it, there were interactive elements such as working elevators and security posts on the bridge, and there were tons of cat-and-mouse spots as you work your way through the rubble of a war-torn city map. While the elevators sound convenient, it also makes the top of buildings totally accessible. Having to run up stairs and taking aim from one of many random floors has a certain appeal – but that might just be the sniper in me.
16609  320x240 battlefield 4 1 Hands on impressions of Battlefield 4 betaI drove around a bit which reinforced my belief that I’m not a bad driver, but there certainly is room for improvement with my helicopter piloting. As expected you can customize your kit, spawn near locations or on a leading teammate, and of course, shoot people. I was impressed with the lack of lag and the controls were responsive though I was often just a half-tick too slow. I even took the time to work on using the lean mechanic – when you get close to a corner your character automatically angles the gun in hand. If you hold zoom you take cover and can lean around the corner, providing more cover for you to kill others.
For me, this did not happen a lot – and while the beta shows that they’re working to polish the gameplay experience, I found it lacking. Perhaps seeing games on next-gen hardware has spoiled me, but if there isn’t a drastic change on the textures I’d find this game to not keep my interest long (on the 360 or PS3, anyways). It doesn’t help that EA’s other upcoming offering due for early next year, Titanfall, takes the multiplayer game to a whole new level. The contrast leaves me feeling like Battlefield 4 is a decent shooter, but  doesn’t really change things up.
If you have the time and the bandwidth, you may be able to get into the open beta. Solid gameplay, all the multiplayer military trappings including classes and kit customization, vehicle control (as the default combat mode, the other was more intimate), decent cover mechanics has me cautiously optimistic for Battlefield 4 - but with some lackluster graphics and a more-of-the-same feeling you won’t find me at the front of the line for the 360/PC/PS3 midnight launch on October 29, 2013.

Lords of Football

Lords of Football

Lords of Football: Royal Edition (2013)
PC Game | Publisher: Geniaware | Developer: Geniaware | 3.2 GB
Languages: English, French, Italian, Spanish, German, Russian, Portuguese
Genre: Sport | Release Date: 13 October, 2013

Lords of Football is a whole new sports lifestyle simulator, played in God Mode.The everyday routine of football is brought to life, simulating footballers’ training to improve their skills and all the drama and real-life distractions that unfold during a normal season. With easy drag-and-drop navigation and by learning each footballer’s personality, you must oversee all your footballers and resources to bring the team up to international competition level. The game takes place in an immersive 3D world with a customisable team, and rewards success with club upgrades to expand this exciting, vibrant football simulation.




• Genre defining – A football lifestyle simulation played with an easy drag and drop God Mode style interface. It crosses genres to bring you a new football experience, involving you in both the match and the personal lives of your footballers. This is unique, a game like no other!

• Matches – Give match commands to your footballers in a way unlike any other football game. Your team’s ability and performance will not only depend on your tactical strategy but also on how well you look after them on and off the pitch.
• Play in a real-time 3D football world – Explore and interact in a full 3D real-time environment where you can unlock upgrades that change, improve and expand your world.
• Personalities – Each footballer has his own unique personality and distinct behaviour. They will react in different ways to events that take place within the world, as well as your choices having a direct effect on their mood, for better or worse.
• Off-pitch activities – Interact with and affect the personal lives of your footballers. Keep them happy with fun free time activities in the pub, club and restaurant while avoiding negative addictions and bad habits.
• Training and drills – A new level of interaction is available during the training phase by offering a customisable 3D space, assigning drills or closely examining each footballer’s performance in real time.
• Customisation – With the ability to configure every aspect of your team’s appearance — name, playing kit, logo and even individual footballers’ names — you have the ability to live your football dream and run your very own club.

NOTES: Royal Edition icludes Lords of Football: Eastern Europe and Lords of Football: Super Training DLC. Also release has the latest version


Game Trailer


System Requirements Minimum:

OS:Windows Vista
Processor:Intel Core 2 Duo E6550
Memory:3 GB RAM
Graphics:nVidia GeForce 9400 1 Gb/Amd Radeon HD 4550 1 Gb
DirectX®:9.0c
Hard Drive:9 GB HD space